Simple Sprite Maker Help › Palettes
Palettes
The palette is the strip of swatches alongside the canvas. Click a swatch to make that color active for drawing.
Built-in palettes
Simple Sprite Maker ships with several historically accurate palettes:
- NES — 54 colors from the Nintendo Entertainment System.
- PICO-8 — the 16-color fantasy console palette.
- Commodore 64 — 16 colors.
- ZX Spectrum — 15 colors.
- CGA Mode 4 — 4 colors.
Pick a palette from the palette menu above the swatches.
Adding and arranging colors
- Add a color — click the + button below the palette and pick a color. The current drawing color is added to your active palette.
- Reorder colors — drag a swatch up or down. A blue insertion line shows where the swatch will land; surrounding swatches push out of the way as you hover.
- Remove a color — right-click a swatch and choose Delete.
Inspecting and copying color codes
Hover any palette swatch (or the current-color preview) to see a tooltip with the hex and RGB values. Right-click the swatch to copy either the hex code or the RGB triplet.
Importing & exporting palettes
Simple Sprite Maker can import and export palettes in three formats common to the pixel-art community:
- Lospec
.hex— one hex code per line. - GIMP
.gpl— GIMP's standard palette file. - JASC
.pal— Paint Shop Pro / Aseprite-compatible.
Use the palette menu to import or export.
Resetting the built-ins
If you've modified or deleted a built-in palette, use Reset to Built-in Palettes from the palette menu. This restores the original built-ins and their original color order; your custom palettes are preserved. A confirmation prompt appears before the reset.