Simple Sprite Maker

Simple Sprite Maker Help › Palettes

Palettes

The palette is the strip of swatches alongside the canvas. Click a swatch to make that color active for drawing.

Built-in palettes

Simple Sprite Maker ships with several historically accurate palettes:

  • NES — 54 colors from the Nintendo Entertainment System.
  • PICO-8 — the 16-color fantasy console palette.
  • Commodore 64 — 16 colors.
  • ZX Spectrum — 15 colors.
  • CGA Mode 4 — 4 colors.

Pick a palette from the palette menu above the swatches.

Adding and arranging colors

  • Add a color — click the + button below the palette and pick a color. The current drawing color is added to your active palette.
  • Reorder colors — drag a swatch up or down. A blue insertion line shows where the swatch will land; surrounding swatches push out of the way as you hover.
  • Remove a color — right-click a swatch and choose Delete.

Inspecting and copying color codes

Hover any palette swatch (or the current-color preview) to see a tooltip with the hex and RGB values. Right-click the swatch to copy either the hex code or the RGB triplet.

Importing & exporting palettes

Simple Sprite Maker can import and export palettes in three formats common to the pixel-art community:

  • Lospec .hex — one hex code per line.
  • GIMP .gpl — GIMP's standard palette file.
  • JASC .pal — Paint Shop Pro / Aseprite-compatible.

Use the palette menu to import or export.

Resetting the built-ins

If you've modified or deleted a built-in palette, use Reset to Built-in Palettes from the palette menu. This restores the original built-ins and their original color order; your custom palettes are preserved. A confirmation prompt appears before the reset.