Simple Sprite Maker

Simple Sprite Maker Help › Import & Export

Import & Export

Importing a sprite sheet

Choose File > Import Sprite Sheet… (⇧⌘I) to slice an existing PNG into individual frames. You'll be asked for the number of columns and rows; Simple Sprite Maker divides the image into equal cells and adds each cell as a frame.

The current document's grid size is updated to match the cell size of the imported sheet.

You can also right-click the app's Dock icon and choose Import Sprite Sheet… to start an import from outside the app.

Exporting a single frame as PNG

Use the export button in the toolbar to save the currently selected frame as a transparent PNG.

Exporting all frames as separate PNGs

From the export menu, choose Export All Frames… to save each frame as its own PNG into a folder you choose.

Exporting all frames as a sprite sheet

From the export menu, choose Sprite Sheet. All frames are arranged into a PNG (up to 8 columns wide; additional frames wrap to new rows). A companion JSON describes frame size and timing for use in game engines.

Exporting as a tileset

The Tileset Export option produces a PNG laid out for use in engines like Unity, Godot, or Tiled. You can configure the column count and a transparent margin around the sheet.

Exporting an animated GIF

From the export menu, choose Animated GIF. Frame timing uses the project's frames-per-second setting. Transparent pixels are preserved.