Simple Sprite Maker Help › Import & Export
Import & Export
Importing a sprite sheet
Choose File > Import Sprite Sheet… (⇧⌘I) to slice an existing PNG into individual frames. You'll be asked for the number of columns and rows; Simple Sprite Maker divides the image into equal cells and adds each cell as a frame.
The current document's grid size is updated to match the cell size of the imported sheet.
You can also right-click the app's Dock icon and choose Import Sprite Sheet… to start an import from outside the app.
Exporting a single frame as PNG
Use the export button in the toolbar to save the currently selected frame as a transparent PNG.
Exporting all frames as separate PNGs
From the export menu, choose Export All Frames… to save each frame as its own PNG into a folder you choose.
Exporting all frames as a sprite sheet
From the export menu, choose Sprite Sheet. All frames are arranged into a PNG (up to 8 columns wide; additional frames wrap to new rows). A companion JSON describes frame size and timing for use in game engines.
Exporting as a tileset
The Tileset Export option produces a PNG laid out for use in engines like Unity, Godot, or Tiled. You can configure the column count and a transparent margin around the sheet.
Exporting an animated GIF
From the export menu, choose Animated GIF. Frame timing uses the project's frames-per-second setting. Transparent pixels are preserved.